Heyo!
Based on a concept by the incredibly talented Maarten Hermans, I was responsible for bringing this weapon to life fully optimized and ready for real-time use in Unreal Engine 5.
This project was a great opportunity to refine my hard surface workflow, focusing on clean topology, efficient UVs, and high-quality textures to ensure both visual impact and performance in-game.
Huge thanks to MOOD Visual and Maarten Hermans for the opportunity and creative vision!